Portfolio of applications
Florent D'Halluin
2006-2010
[Contact] [Resume]
Contents
2010 | |
| The Flocking Dead | Zombie simulation made in 7 days for EGP (C++/Qt). |
| Visual TODO | Display information as a 3D tree (Processing). |
| Pipe game | Path-making game, solving heuristics (Processing & Processing.js). |
| FreSCBot | Won tournaments 1 and 2 of the Starcraft AI Competition (C++). |
2009 | |
| Slideshow | Display images (C++/Qt). |
| CBS | C++ Benchmarking suite (C++, SH). |
| Metaheuristics | Simulated annealing demo (Python/Qt). |
2006 | |
| Da GNIII Project | FPS game concept (Pascal). |
The Flocking Dead
| Technologies: | C++, Qt |
| Techniques: | Flocking, Multi-agent, Quadtree |
This is a game made in 7 days for the Experimental Gameplay Project (Nov 2010) themed on Day & Night. It is a zombie apocalypse simulation based on flocking. It was made in C++/Qt and involves flocking, space partitioning, multi-agent architecture.

Download source code (cross-platform Qt project)
Visual TODO v1.1
| Technologies: | Java, Processing |
| Techniques: | 3D rendering |
This is a short program built in Processing that displays information as a tree. I use it as an extended to-do list and to keep quick notes about things. It is cross-platform (Windows, Linux, Mac) and can run as a Java applet in a web browser. It is available as open-source free software on SourceForge.
Below is a one-minute video presentation on youtube:
Download source code & executable on Sourceforge
Processing game (pipes)
| Technologies: | Java, Processing, ProcessingJS |
| Techniques: | Genetic algorithm, Simulated annealing |
This is a quick game built with Processing. It includes methods to solve automatically (genetic algorithm and simulated annealing). It is compatible with both Processing and Processing.js, which means it can be a Java program on Windows, Linux, Mac, a Java applet in a browser or a HTML5 Javascript script embedded in a canvas tag (not compatible with IE8).

Download source code
FreSCBot
| Technologies: | C++ |
| Techniques: | Multi-agent, State-machines |
This is a simple micromanagement bot made for the Starcraft AI Competition hosted by the Expressive Intelligence Studio at UC Santa Cruz for the AIIDE 2010 conference. It is based on a multi-agent model, where each unit is an independent agent modeled by a state machine. Units react to their environment independently and are coordinated using generic mechanisms. This was a two-person project written in C++.
Our AI system entered and won tournaments 1 and 2 of the competition (micromanagement and tactics).
Below is a youtube video of the tournament 1 finals:
What we said about it (French): [1] [2]
Slideshow v1.0
| Technologies: | C++, Qt |
Slideshow is a compact tool that displays images from a folder. I was looking for a program to display reference pictures to draw/paint, but didn't find what I was looking for so I wrote one. It is based on Qt 4.6, intended for Windows, but should be portable to Unix/Linux/Mac OS. It is licensed under GPLv3, so feel free to use and redistribute.

Qt SDK
CBS
| Technologies: | C++, Scripts |
| Techniques: | Benchmarking |
CBS is a Linux C++ Benchmarking Suite originally developed for Vaucanson. It provides tools to profile C++ code and analyze its performance (CPU time and memory consumption). Developers equip C++ code with measurement macros to locate bottlenecks and generate performance statistics over time.
CBS generates output in several formats:
- Text
- XML (for automatic processing)
- DOT (for quick visualization)
Part of a CBS benchmark DOT output (processed with dot):

Included in the links are technical reports and slides of the presentations I made about Vaucanson.
Technical reports: [1] [2] [3]
Metaheuristics
| Technologies: | Python, Qt |
| Techniques: | Genetic algorithm, simulated annealing |
This is a simulated annealing demo program. It shows the step-by-step execution of a simulated annealing algorithm on a simple problem (ordering of components on a grid). The GUI was written in Python (PyQt + PyQwt). It works with Python 2.6 on Windows, Linux, Mac OS.

Da GNIII Project
| Technologies: | Pascal (Delphi) |
| Techniques: | Octree, 3D rendering |
DGP is a FPS game concept written in Pascal, also the first project I wrote in engineering school as an introduction to programming and working in teams. It was essentially just an excuse to write something fun and somewhat functional (including fantastic artwork!).

Download
Download source code